Umberto Picariello

Hi, I'm Umberto.

Technical Game Designer with an MSc in Computer Science and professional training in Game Design. Fascinated with the craft of game design and its ability to surprise, discover and fulfil our primal need for play — currently working on console porting at Untold Games.

10+
Game
Projects
5+
Years of
Game Dev.
Systems Design Prototyping | C++ / Blueprints | C# | GDScript Optimization Porting
High on Life
Untold Games · Game Developer · 2025–Ongoing · Unreal Engine 5
High on Life 2 - Nintendo Switch 2 Port

Co-development porting of the sequel to Squanch Games' flagship title for Nintendo Switch 2. Focus on stability, performance and bug resolution in close collaboration with QA.

C++ / BlueprintsOptimizationSystems and Code analysisBug-FixingUnreal Insights / SDK Tools
High on Life
Untold Games · Game Developer · 2024–2025 · Unreal Engine 4
High on Life - Nintendo Switch / Switch 2 Port

Full porting of Squanch Games' award-winning FPS comedy game to Nintendo Switch and Switch 2. Extensive CPU profiling, optimization and platform-specific bug fixing across both hardware targets.

C++ / BlueprintsOptimizationSystems and Code analysisBug-FixingUnreal Insights / SDK Tools
Police Simulator
Untold Games · Game Developer · 2024 · Unreal Engine 4
Police Simulator: Patrol Officers -
Nintendo Switch and Playstation 4 / 5 Port

Porting of Aesir Interactive's open-world police simulation game to Nintendo Switch. Bug fixing, performance work and a dedicated UI Design Document for Switch adaptation.

C++ / BlueprintsTechnical UI DesignDesign DocumentationBug-Fixing
Hindering
Polytechnic of Milan · Game Director / Designer · 2019–2020 · Unity · Team of 5
Hindering
3D Time-Manipulation Puzzle Platformer

Side-scrolling puzzle platformer where you wake up as a child who can stop and resume time. When time stops you can move but when time flows you can't; channel forces to solve tests hidden in a lab facility.

C#Team LeaderSystems and Gameplay DesignLevel Design
CollaborativeMaze
AnotheReality · Technical Game Designer · 2019–2020 · Unity
CollaborativeMaze
VR Co-op Game & AI Procedural Content Generation Tool

Final thesis project in collaboration with startup AnotheReality. Designed a VR collaborative game for team-building and built a procedural tool to generate and test instances of desired difficulty using AI agents. Published in IEEE scientific journal.

C#VRAgent SimulationProcedural Content Generation
Paper Arrow
Digital Bros Game Academy · Game Designer · 2022 · Unity · Team of 4
Paper Arrow
3D Hyper-casual Mobile Action

Move your arrow through clean and relaxing Japanese settings. Face increasing difficulty levels, defeat bosses and avoid civilians. Pierce only ninjas to score and unlock new skins.

C#First-Time User ExperienceBoss and Enemy Design
🕹️
Project Manager / Game Designer and Programmer · 2020–Ongoing · Godot
Game Jams

A collection of games developed for various public and internal jam events held at Untold Games. Key role in task management and game development across all titles.

GDScriptProject ManagerRapid PrototypingConcept Documentation
Neuroevolution Driving
Technical Game Designer · 2020 · Unreal Engine 4 · Python / TensorFlow
Neuroevolution Driving

A neural network trained with neuroevolutionary techniques to drive a vehicle around a track without crashing. Built on Unreal Engine 4's Advanced Vehicle template with TensorFlow integration via plugin.

C++ / BlueprintsPython / TensorFlowNeural NetworksNeuroevolution
DailyLife Simulator
Technical Game Designer · 2020 · Unreal Engine 4 · Behaviour Trees / EQS
DailyLife Simulator

A deep-dive into Unreal's Behaviour Trees and Environment Query System. NPCs perform a daily routine and tasks including solo and cooperative activities, then autonomously go to sleep at night.

C++ / BlueprintsBehaviour TreesEnvironment Query SystemNPC AI
Other game projects and documentation I worked on:
  • Life is Knowledge · 2D Metroidvania · Game / Sound Designer and Programmer · 2017-2018 · Unity
  • Torment · 3D Musou Hack & Slash · Game Designer and Programmer · 2022-2023 · Unity
  • UnlockRunner · 2D Mobile Endless Runner · Game Designer and Programmer · 2021 · Unity | Pitch
  • Hamstengineering · Physics Puzzle · Game Designer and Programmer · 2021 · Pitch Document
  • Stocklitaire · Card Game · Game Designer and Programmer · 2022 · Pitch Document

I am a Technical Game Designer with a strong technical background stemming from a Master's Degree in Computer Science and professional training at Digital Bros Game Academy. I have a fascination with games that achieve depth through simplicity and thematic cohesion. My experience spans diverse genres, including action RPGs, shooters, deckbuilders, and racing games. Additionally, I love exploring simple yet clever indie titles such as Mewgenics, Inscryption, Outer Wilds, and Superliminal.
Naturally open-minded, focused, and always eager to learn.

⚙️

Systems & Technical Game Design

Prototyping mechanics, writing Game Design Documentation, balancing systems through playtesting and iteration with a proven track record of leading and contributing to videogame projects.

🚀

Console Optimization & Porting

CPU profiling with Unreal Insights and Nintendo SDK tools, fixing platform-specific bugs, managing QA pipelines via Jira.

🧠

AI Design & Programming

NPC Behaviour Trees, EQS, Procedural Content Generation and Machine Learning applied to game experiences.

🎮

Hobbies and Interests

A devoted gamer who reads books and articles about Game Design. Passionate about film and manga/comic, with a preference for strong artistic identities. I have a particular interest in Science, especially Physics, which I excelled in.

Education
10/2022
07/2023
Game Design
Digital Bros Game Academy — Milan
09/2018
07/2020
MSc Computer Science
Politecnico di Milano — Milan
Experience
02/2024
Ongoing
Unreal Engine 5 Videogame Developer
Untold Games — Genoa
11/2020
11/2022
VR/AR Unreal Engine 4 Developer
ACCA Software — Avellino
05/2019
07/2020
Junior Game Designer and Programmer
AnotheReality — Milan
📄
Resume / CV
Umberto Picariello — Technical Game Designer
⬇ Download PDF

Feel free to
contact me!